Jeroo Lab 3 (Basic) - Using methods on Island N

Rewrite your old program so it uses methods. You must use the method names that are specified.

3a. Open the Island File named IslandN.jev

Write a program to get a Jeroo from the beginning (0,0) into the house of nets at the end

The jeroo must pick up the flower on the path, toss it into a net to get through the barrier and then go into the house.

Divide the program up into 3 original jeroo methods:

  • getFlower
  • pickAndToss
  • enterHouse